/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General protected License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General protected License for more details.
 *
 * You should have received a copy of the GNU General protected License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package l1j.server.echo;

public class OpcodesServer {

	/** 傳送點座標鎖定*/
	protected static final int S_OPCODE_TELEPORT = 0;


	/** 3.53C測試 Server Packet （服務端代碼） */

	/** 敏捷提升封包 */
	protected static final int S_OPCODE_DEXUP = 1;
	/** 正義值更新 */
	protected static final int S_OPCODE_LAWFUL = 2;
	/** 角色狀態 */
	protected static final int S_OPCODE_OWNCHARSTATUS2 = 3;
	/** 選取物品需求數量 */
	protected static final int S_OPCODE_INPUTAMOUNT = 4;
	/** 封包盒子(多功能封包). */
	protected static final int S_OPCODE_PACKETBOX = 5;
	/** 封包盒子(多功能封包). */
	protected static final int S_OPCODE_ACTIVESPELLS = 5;
	/** 封包盒子(多功能封包). */
	protected static final int S_OPCODE_SKILLICONGFX = 5;
	/** 伺服器版本 */
	protected static final int S_OPCODE_SERVERVERSION = 6;
	/** 物件攻擊 */
	protected static final int S_OPCODE_ATTACKPACKET = 7;
	/** 角色名稱變紫色 */
	protected static final int S_OPCODE_PINKNAME = 8;
	/** 血盟戰爭訊息*/
	protected static final int S_OPCODE_WAR = 9;
	/** 郵件封包 */
	protected static final int S_OPCODE_MAIL = 10;
	/** 物件復活 */
	protected static final int S_OPCODE_RESURRECTION = 11;
	/** 魔法物品效果 加速 */
	protected static final int S_OPCODE_SKILLHASTE = 12;
	/** 效果圖示水底呼吸 */
	protected static final int S_OPCODE_BLESSOFEVA = 13;
	/** 魔法效果 - 暗盲咒術*/
	protected static final int S_OPCODE_CURSEBLIND = 14;
	/** 倉庫物品名單 */
	protected static final int S_OPCODE_SHOWRETRIEVELIST = 15;
	/** 魔法 | 物品效果圖示 勇敢藥水 */
	protected static final int S_OPCODE_SKILLBRAVE = 16;
	/** 取出城堡寶庫金幣 */
	protected static final int S_OPCODE_DRAWAL = 17;
	/** 損壞武器名單 */
	protected static final int S_OPCODE_SELECTLIST = 18;
	/** 血盟小屋名單 */
	protected static final int S_OPCODE_HOUSELIST = 19;
	/** 物件外型改變 */
	protected static final int S_OPCODE_POLY = 20;
	/** 魔力更新 */
	protected static final int S_OPCODE_MPUPDATE = 21;
	/** 設置圍城時間. */
	protected static final int S_OPCODE_WARTIME = 22;
	/** 佈告欄 訊息列表*/
	protected static final int S_OPCODE_BOARD = 23;
	/** 改變物件名稱 */
	protected static final int S_OPCODE_CHANGENAME = 24;
	/** 選項封包 */
	protected static final int S_OPCODE_YES_NO = 25;
	/** 物件面向 */
	protected static final int S_OPCODE_CHANGEHEADING = 26;
	/** 角色移除 */
	protected static final int S_OPCODE_DETELECHAROK = 29;
	/** 初始化OpCode */
	protected static final int S_OPCODE_INITPACKET = 30;
	/** 存入資金城堡寶庫 */
	protected static final int S_OPCODE_DEPOSIT = 31;
	/** 未使用 - 閱讀郵件(舊). */
	protected static final int S_OPCODE_LETTER = 33;
	/** 角色皇冠 */
	protected static final int S_OPCODE_CASTLEMASTER = 34;
	/** 一般聊天頻道 */
	protected static final int S_OPCODE_NORMALCHAT = 35;
	/** 海底波紋 */
	protected static final int S_OPCODE_LIQUOR = 36;
	/** 增加交易物品封包 */
	protected static final int S_OPCODE_TRADEADDITEM = 37;
	/** 商店販售清單物品 */
	protected static final int S_OPCODE_SHOWSHOPBUYLIST = 38;
	/** 進入遊戲 */
	protected static final int S_OPCODE_LOGINTOGAME = 40;
	///45為返回登入畫面
	//46雇傭冰
	/** 產生動畫 [ 地點 ] */
	protected static final int S_OPCODE_EFFECTLOCATION = 44;
	/** 重置設定 */
	protected static final int S_OPCODE_CHARRESET = 48;
	/** 寵物控制條 */
	protected static final int S_OPCODE_PETCTRL = 48;
	/** 角色屬性與能力值 */
	protected static final int S_OPCODE_OWNCHARSTATUS = 49;
	/** 公告視窗 */
	protected static final int S_OPCODE_COMMONNEWS = 50;
	/** 魔法動畫 精準目標 */
	protected static final int S_OPCODE_TRUETARGET = 51;
	/** 撥放音效 */
	protected static final int S_OPCODE_SOUND = 52;
	/** 物品色彩 */
	protected static final int S_OPCODE_ITEMCOLOR = 53;
	/** 立即中斷連線 */
	protected static final int S_OPCODE_DISCONNECT = 54;
	/** 門開關屬性 */
	protected static final int S_OPCODE_ATTRIBUTE = 57;
	/** 更新目前遊戲時間*/
	protected static final int S_OPCODE_GAMETIME = 58;
	/** NPC物品販賣*/
	protected static final int S_OPCODE_SHOWSHOPSELLLIST = 59;
	/** 角色列表 */
	protected static final int S_OPCODE_CHARAMOUNT = 61;
	/** 切換角色武器外形狀態 */
	protected static final int S_OPCODE_CHARVISUALUPDATE = 62;
	/** 角色封號 */
	protected static final int S_OPCODE_CHARTITLE = 63;
	/** 戒指 */
	protected static final int S_OPCODE_ABILITY = 64;
	/** 角色防禦屬性防禦 */
	protected static final int S_OPCODE_OWNCHARATTRDEF = 65;
	/** 遊戲天氣 */
	protected static final int S_OPCODE_WEATHER = 66;
	/** 物件移動 */
	protected static final int S_OPCODE_MOVEOBJECT = 69;
	/** 物品資訊訊息 */
	protected static final int S_OPCODE_IDENTIFYDESC = 70;
	/** 交易狀態 */
	protected static final int S_OPCODE_TRADESTATUS = 71;
	/** 物品顯示名稱 */
	protected static final int S_OPCODE_ITEMNAME = 72;
	/** 血盟小屋地圖*/
	protected static final int S_OPCODE_HOUSEMAP = 74;
	/** 物品刪除 */
	protected static final int S_OPCODE_DELETEINVENTORYITEM = 75;
	/** 角色盟徽 */
	protected static final int S_OPCODE_EMBLEM = 76;
	/** 登入狀態*/
	protected static final int S_OPCODE_LOGINRESULT = 77;
	/** 產生動畫*/
	protected static final int S_OPCODE_SKILLSOUNDGFX = 78;
	/** NPC聊天*/
	protected static final int S_OPCODE_NPCSHOUT = 79;
	/** 物品增加 */
	protected static final int S_OPCODE_ADDITEM = 81;
	/** 角色創造事件 */
	protected static final int S_OPCODE_NEWCHARWRONG = 83;
	/** 更新血盟數據. */
	protected static final int S_OPCODE_UPDATECLANID = 84;
	/** 魔法攻擊力與魔法防禦力 */
	protected static final int S_OPCODE_SPMR = 86;
	/** 力量提升封包 */
	protected static final int S_OPCODE_STRUP = 87;
	/** Ping Time. */
	protected static final int S_OPCODE_PINGTIME = 88;
	/** 物件隱形 & 現形 */
	protected static final int S_OPCODE_INVIS = 89;
	/** 增加魔法 */
	protected static final int S_OPCODE_ADDSKILL = 90;
	/** 產生對話視窗 */
	protected static final int S_OPCODE_SHOWHTML = 91;
	/** 選擇一個目標 */
	protected static final int S_OPCODE_SELECTTARGET = 92;
	/** 魔法效果 :中毒 */
	protected static final int S_OPCODE_POISON = 93;
	/** 更新亮度 */
	protected static final int S_OPCODE_LIGHT = 94;
	/** 交易視窗 */
	protected static final int S_OPCODE_TRADE = 95;
	/** 稅收設定 */
	protected static final int S_OPCODE_TAXRATE = 96;
	/** 創造角色 */
	protected static final int S_OPCODE_NEWCHARPACK = 97;
	/** 體力更新 */
	protected static final int S_OPCODE_HPUPDATE = 98;
	/** 閱讀佈告欄訊息*/
	protected static final int S_OPCODE_BOARDREAD = 99;
	/** 使用地圖道具. */
	protected static final int S_OPCODE_USEMAP = 100;
	/** 物件血條 */
	protected static final int S_OPCODE_HPMETER = 101;
	/** 吉倫魔法學習購買清單*/
	protected static final int S_OPCODE_SKILLBUY = 102;
	/** 角色座標名單 */
	protected static final int S_OPCODE_BOOKMARKS = 103;
	/** 更新角色所在的地圖 */
	protected static final int S_OPCODE_MAPID = 104;
	/** 更新現在的地圖 （水中）. */
	protected static final int S_OPCODE_UNDERWATER = 104;
	/** 物件刪除 */
	protected static final int S_OPCODE_REMOVE_OBJECT = 105;
	/** 廣播聊天頻道 */
	protected static final int S_OPCODE_GLOBALCHAT = 106;
	/** 魔法效果 : 詛咒類 */
	protected static final int S_OPCODE_PARALYSIS = 107;
	/** 角色資訊 */
	protected static final int S_OPCODE_CHARLIST = 108;
	/** 移除魔法名單 */
	protected static final int S_OPCODE_DELSKILL = 112;
	/** 範圍魔法 */
	protected static final int S_OPCODE_RANGESKILLS = 113;
	/** 藍色訊息 { 使用String-h.tbl } */
	protected static final int S_OPCODE_BLUEMESSAGE = 115;
	/** 物品狀態更新 */
	protected static final int S_OPCODE_ITEMSTATUS = 116;
	/** 物品數量更新 */
	protected static final int S_OPCODE_ITEMAMOUNT = 116;
	/** 經驗值更新封包 */
	protected static final int S_OPCODE_EXP = 117;
	/** 物件新增主人. */
	protected static final int S_OPCODE_NEWMASTER = 118;
	/** 物件動作*/
	protected static final int S_OPCODE_DOACTIONGFX = 119;
	/** 物件 */
	protected static final int S_OPCODE_CHARPACK = 120;
	/** 物件道具 */
	protected static final int S_OPCODE_DROPITEM = 120;
	/** 魔法效果 : 防禦纇 */
	protected static final int S_OPCODE_SKILLICONSHIELD = 121;
	/** 物品名單 */
	protected static final int S_OPCODE_INVLIST = 123;
	/** 角色個人商店 { 購買 } */
	protected static final int S_OPCODE_PRIVATESHOPLIST = 124;
	/** 伺服器訊息*/
	protected static final int S_OPCODE_SERVERMSG = 125;
	/** 僱請傭兵(傭兵購買視窗). */
	protected static final int S_OPCODE_HIRESOLDIER = 126;
	/** 要求使用密語聊天頻道 */
	protected static final int S_OPCODE_WHISPERCHAT = 126;
	// 未知
	/** 未使用 - 修理武器清單. */
	protected static final int S_OPCODE_FIX_WEAPON_MENU = 10;

	/** 未使用 - 配置城牆上的弓箭手列表(傭兵購買視窗). */
	protected static final int S_OPCODE_PUTBOWSOLDIERLIST = 11;
	/** 可配置排列傭兵數(HTML)(EX:僱用的總傭兵數:XX 可排列的傭兵數:XX ). */
	protected static final int S_OPCODE_PUTHIRESOLDIER = 13;
	/** 未使用 - 強制登出人物. */
	protected static final int S_OPCODE_CHAROUT = 17;
	/** 未使用 - 畫面中紅色訊息(登入來源). */
	protected static final int S_OPCODE_REDMESSAGE = 18;
	protected OpcodesServer() {
	}
}